

- #The stanley parable mods how to
- #The stanley parable mods mod
- #The stanley parable mods mods
- #The stanley parable mods Pc

I thought that was the point of the year in the name thing.
#The stanley parable mods mod
Why are people still arguing about this? :( The original mod release and the commercial release are two different games, despite sharing the name and concept, so this should have the year in the name to prevent confusing it with the original release. I guess I shouldn't have corrected myself, when I was correct in the first place (see page history).

A "completely different game" would be keeping only the name while making something like a MLP:FiM turn-based RPG. The changes are in the graphics, level design, music, narration and a greater amount of endings. I'd hardly call something which is essentially a remake a "completely different game". It's a completely different game.- Hiccup ( talk) 06:13, 23 February 2014 (EST) How different is the HL2 mod from the 2013 release? - BMF54123 ( talk) 06:04, 23 February 2014 (EST) There are too many non- admins making "official" decisions here and it needs to stop. :| We can make exceptions for mods/hacks that eventually turned into commercial games.
#The stanley parable mods mods
Previous ruling on mods deemed them to be not covered by TCRF. Okay, it is a mod, as a mod is short for modification, as they are modifications of the game, no matter the extent. And it was sold later on, so it is exempt from these rules. It's a large hack, completely different from half-life 2. The Stanley Parable's original release was a total conversion of the original game, so it's neither a fan game nor a hack. It doesn't have to use the game's original assets, all it needs (at the very least) is a valid executable from a legally registered game.
#The stanley parable mods Pc
When it comes to PC gaming, a mod can be something that simply uses the game's main executable to play a game. Foxhack 22:01, 21 December 2013 (EST)Ī "mod" means the same thing as a "hack". It relies on existing Half-Life 2 / common Source Engine assets, yes, but it still uses its own maps, scripting, textures, and audio content. It lists "Fan games and hacks", and The Stanley Parable mod is neither. I don't see anything about mods in that page. According to the rules and guidelines, we can't have pages for mods, so it's not really necessary to have a name to distinguish it from a page we're not supposed to have. Should we name this article The Stanley Parable (2013), in accordance to the 2013 game release, to distinguish it from the mod? 19:56, 8 November 2013 (EST) The Stanley Parable used to be an HL2 mod some years back. Oh, and here's what one of the game's creators, /u/GranPC, said: Robotortoise ( talk) 17:24, 29 January 2015 (EST) Name Robotortoise ( talk) 22:43, 3 November 2013 (EST)
#The stanley parable mods how to
Anyone know how to make it less prone to crashing? Portal 2 doesn't do this when you noclip around. The game is EXTREMELY unstable as soon as you go OOB. The game dev doesn't even know what causes the noclip crash. Robotortoise ( talk) 17:13, 21 November 2013 (EST) causing the narrator to start saying things). contribs) I've found it to be stable, and crashes if you get too near another room (ie.The preceding unsigned comment was added by Robotortoise ( talk Either that's some sort of meta joke, or an over-reliance on the stacking of scripts.I don't know. Is that more stable? Because my way involves the game crashing almost every five seconds. Or just follow the instructions here: - Einstein95 ( talk) 03:55, 21 November 2013 (EST) Robotortoise ( talk) 01:54, 3 November 2013 (EDT) Should we make a separate page for the demo? It's kind of its own game, and it has a different unused developer note in the same place as the original. Verify The Stanely Parable's game files in Steam if you ever want to reset the files back to normal. Copy "server.dll" to "SteamApps\common\The Stanley Parable\thestanleyparable\bin\". To use cheats, just copy "server.dll" from The Stanely Parable Demo folder to the final revision's "SteamApps\common\The Stanley Parable\thestanleyparable\bin\" and replace the existing "server.dll" file.

While hilarious in its own right, it makes it a pain in the ass to explore, as you can't noclip around.
